![]() I used green and yellow lanterns and light signs as some eye-catching points. Colorful lanterns for the new year would be a good choice, which could also help to extend the color palette to make the scene more interesting. I also needed some emitting items to adorn the whole scene. As a solution, I chose light pink as the color of the trees to balance the snow and surrounding colors. I planned to add snow to the roofs but also I was afraid too much “white” would cover the details and make the scene boring. Instead of using a purple and pink background, I let the light of those colors shine through the window from the inside. In winter, the sky is more likely to be clear, so you can see the purple or pink sky during the sunset more often. I went home for this Lunar New Year, so I picked the traditional riverside houses in my hometown as a reference. To start working on each artwork in this series, I make myself determine two things at the beginning: the style of the architecture and the main color of the scene. You don’t need to make everything in detail or assign a big size to a single item as the birth of pixel art happened when game developers tried to save ROM memory. Starting with small scenes also helps beginners practice simplifying objects from real life. You may spend less time finishing your first scene and then be proud of yourself. When the scene is large, you may need to think about the shape of the rusty area, and the problem becomes more complex. For example, in a small scene, two or three brown pixels can represent a simple rusty effect. When building a small scene, it takes less time to finish modeling and texture painting. Starting with small scenes helps keep everything under control. I would like to share two pieces of advice with voxel beginners: It is highly recommended that beginners spend an afternoon just browsing the interface and clicking on each feature to feel its functionality. But that would be bigger than the 126x126x126 voxel limitation. But i need that Modell (i mean the two objects as one) inside Magica Voxel as one object. MagicaVoxel has so many interesting features such as fog, bloom, and HDR lighting that I cannot cover in this article. Hey everyone ive got a problem: I want o create a Vehicle Modell wich size is so big that i had to split up the body into two objects (In Magical Voxel because of the 126 to 126 126 limitation). The strength and color of sunlight and environmental light can be set using the panel on the left.
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